Thursday, December 8

Casual gameplay

As gaming hits the mainstream, eventually we will see more and more people getting into casual gaming. Be it MMOs or puzzle games, many people that get into gaming will be expecting many of the things that they demand from other mainstream outlets, like fast food places, malls, and movies. Gone are the days of trying to understand all the nuances of a fantasy role-playing world or amassing huge numbers of cards to make your deck flexible.

People will want something they can get into easily, with minimal investment and that takes care of their wants in gaming. This is why DotA has been successful. No hardware to buy, easy controls on a stable system that is fun to play with friends. Games should be enjoyable and non-committal, giving the same satisfaction when played once a month or once a day.

Critics would say it removes the hardcore-ness of gaming, reducing it to fluff like pop music or junk food. If you think of it another way, though, getting the mainstream will open the doors for them to enter into other games, niche games that they might enjoy and devote more time to. Nobody loses.

New games should be able to grab the attention of media, be easy to experience casually but would offer more to players that delve deeper. It’s the “hook” that will keep them playing that has spawned MMOs and given them a constant source of income instead of the one shot of traditional PC games.

Again, this is one of the formulas used by the gaming companies that keeps us playing.

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